Homemade Pokie Machine

Disclaimer: This project contains zero pokie/slot machine parts, the machine doesn’t have a coin mech or note acceptor – it can’t accept money and doesn’t payout money. No software is hosted, linked to or shared on this page. This is just a project for personal use, this was simply to see if this was even possible to work. The information here is for educational purposes only.

Contents

Parts

The Cabinet

I found a nice looking flat pack bar top arcade cabinet on eBay. The price was super reasonable, it included a 19″ LCD monitor that had the bezel already removed and the seller wasn’t too far away so I thought, what the hell? A global pandemic has just started and I might as well keep busy…

Once the cabinet arrived and I put it together I thought wow, this would be a cool little MAME box and I understand it was made with the intentions of it being a MAME box, but I had some other plans for it.

The Control Panel

Designing the Buttons

After playing around with the emulator, I knew I was going to have a problem with determining a physical button layout. Not all games have the same button layout, there are different bets, different number of lines and buttons randomly swapping.

I ran every single ROM and took a screenshot of the buttons and compiled it into the largest “iCloud Notes” note ever, in fact it actually ended up alerting me with an error saying I’ve added the maximum number of image attachments and I had to save the last couple to another note…

Because I’m an idiot, I printed all the buttons, cut them out and grouped them to find similarities. The ‘Gamble’ and ‘Take Win’ buttons seemed to always be in the same spot but the ‘Rules’, ‘Spin’ and ‘Collect’ buttons move around a bit.

My final solution was to have a mix of a 5 Dragons and Miss Kitty layout as I personally like both those games. I can always change the inserts later if I want to and nothing changes on the software side of things either way.

I designed a rough version with paper, then changed some things up like adding the suit symbols, adding some colour variations and printing it on a clear sheet.

Mounting the Buttons

I placed the buttons on the panel in the same layout as the emulators buttons – I think this looks nice and is practical. I thought about moving the collect button to the monitors bezel but there wasn’t much space and it would have been off centre (and that would have annoyed me).

I went and purchased a 25mm hole saw (thanks Bunnings), measured it up, marked it out and went to town. I put in all the button inserts (I only had paper copies at this stage) and mounted the buttons in the panel. It was looking good so far!

Wiring the Button Switches

Cabinet Side (PCB Side)

Now I wanted to get some real buttons working. For projects I’ve done in the past, I’ve normally just used an Ultimarc product, but I thought I’d try something different this time. As the Aristocrat emulator already has predefined controls, I just thought it would be easier to assign buttons to them physically. This board is called a “Keyboard Coding Board” by SJ@JX, which I found on Amazon.

Now that I had it in my hands, the first problem arose – they were kind enough to send me pre-made cables that connect the microswitches to the small connectors on the board… But not enough for how many buttons this project required. An easy solution to this problem was to pull the plastic connector off the board leaving the pins exposed. I soldered wires to each of the required pins then used heat shrink so nothing shorts and to keep the connections strong.

The second issue that came about was that there isn’t a common + or – on this board, which means every button requires 2 wires… This was turning into a chunky harness and I hadn’t even wired any of the LED’s yet.

Control Panel Side (Buttons Side)

Following the same colours as the wires soldered to the keyboard emulator, I made the harness that is on the control panel side, with molex connectors for easy removal of the panel (this is also a requirement because of the soldered wires to the board). As Ben Heck always says, “never build something you can’t pull apart” – wise words.

I tried my best to keep everything neat by cutting everything to length, using cable ties and plastic cable tidy. On the board side I kept the harness on the long side so in the event of removing the control panel, there is enough slack on the harness to get it out easily. This also keeps the harness rigid which makes removal and installation of the harness easy (I’m going to have to remove it when I vinyl wrap it though).

The wires hanging out the bottom are for other buttons on the cabinet which are not located on the control panel like the credit button, internal menu buttons and exit. I’ll deal with these later.

Wiring the LED’s

The LED’s that came with the buttons are 12v and the Ultimarc PacDrive LED Driver can only output 5v. Luckily it’s safe to use external 12v with this board as long as you only connect the ground wires and leave the + terminals disconnected.

I ran a common 12v to all LED’s and all the grounds terminate at the PacDrive board. Just like the switch harness, I added Molex connectors for easy removal. I tried to keep is as neat as possible but it still turned into looking like chaos!

Ultimarc PacDrive LED Driver.

As the Dell is a small form factor PC with a 19v power supply “brick” I wasn’t going to power everything of it. So, I used a framed 12vdc power supply as it is more than enough to power all the button LEDs, the speaker amp board and the header LED strip. Because the LEDs in the buttons have a 12v source from the external power supply and it’s ground is from the PacDrive you need to join grounds between the power supply and the computer. My simple solution was to terminate the wire with the screw of the WiFi antenna.

Ground connection between the 12v power supply and the computer.

Software

Maximus Arcade

I found this post on AussieArcade.com from 2015, it explains how to load the ROMs into the Maximus Arcade front end and people also posted their theme designs.

I’d never used Maximus Arcade, I’d only ever used LaunchBox, Attract-Mode, EmulationStation and HyperSpin as front end software on dedicated hardware.

The software didn’t look like it was being actively worked on, but it looked so simple to setup and those other front ends would be overkill for this setup.

Setting Up Maximus Arcade as the Front End

Now this was super time consuming… Did I mention the global pandemic?

Anywho, I started up my Windows 7 VM and installed Maximus Arcade. By default, as you can guess by it’s title, Maximus Arcade is a Front End designed for arcade games. To make this look like it’s a finished product (and I know how to use photoshop so why not?), I needed to give the software a pokie theme with previews of the games so that I knew what each of them looked like. But with little to no information online about these games, I had to do it the DIY way…

My solution – I opened every single ROM, removed the credits, waited until it went into attract mode and took a screenshot of the artwork. Whilst I was there I also took a screenshot of the reels and recorded a short video of the reels in action – now I had enough art to make Maximus Arcade look awesome!

Having never used Maximus Arcade before, I spent a bit of time playing around with the theme editor. I slowly learnt how it worked by editing the default theme until I was completely happy with it.

AutoHotkey

Making The Game Start Fullscreen

Firstly, I don’t use Windows much. All my other computers are Mac’s, Hackintosh’s and Linux boxes – but I have to say, wow AutoHotKey is awesome.

Originally I wrote a simple AutoHotkey script called ‘background.exe’ that launched from Maximus Arcade at the time of loading a ROM. It looks for the active window titled Roms       Screen 1 and when found hit ALT-ENTER which is the shortcut for fullscreen.

This worked fine and I played it like this for a while but it would also hide the on-screen buttons. I knew I needed the on-screen buttons to be visible so AutoHotKey could see them and turn the LED’s on and off – I had to think outside the box.

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
WinWaitActive, Roms       Screen 1  ; Look for active game window.
Send !{Enter}  ; Press ALT-ENTER to enable fullscreen.

AutoHotKey script to make the game appear fullscreen while moving the on-screen buttons to a second monitor

What I ended up doing was writing another AutoHotKey script called ‘move.exe’ – similar to the previous script, it’s launched when loading a ROM, looks for the game window, but this time removes the titlebar and frame, then maximises the window (this looks fullscreen). Once it sees the on-screen buttons window, it moves it to my second monitor (in the exact same location every time).

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
WinWaitActive, Roms       Screen 1  ; Look for active game window.
WinSet, Style,  -0xC40000 , A  ; Remove the window border and titlebar.
WinMaximize  ; Maximise window.
WinWait, MK6 Emulator  ; Look for buttons window.
WinMove, 1571, 475  ; Move window to the second screen.

AutoHotKey script to control LED’s by the colour of the pixels on the on-screen button panel

This script was my ha-ha moment! I found a script here that allowed me to utilise the PacDrive64.dll file and control the PacDrive from AutoHotKeys. In the original script it would turn on the LED as the button is pressed, so I removed the parts referencing button presses and replaced it with code I found here which I modified to look at a single pixel on every onscreen button: if it’s yellow it tells the assigned buttons LED to turn on, if it’s any other colour (black background from emulator not running yet or grey) it will turn the LED off. I’m no AutoHotKeys expert, I just found things online and adapted them for what I needed. This actually worked surprisingly well.

#SingleInstance Force 
#Persistent 
#NoEnv 
SetWorkingDir, %A_ScriptDir%
; Uses of the PacDrive64.dll
; First, Load the Library with DllCall("LoadLibrary", "str", "PacDrive64.dll")
; Then Initialize the PacDrive with DllCall("PacDrive64.dll\PacInitialize")
; To set the LEDs as a whole use DllCall("PacDrive64.dll\PacSetLEDStates",Int,0,UShort,0) - Note (integer, pacdrive ID, short integer, decimal value for LEDs)
; To set induvidual LEDs, use DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,0,Int,1) - Note (integer, pacdrive ID, integer, pin0, integer, 1 means ON)
;
; This program, loads the PacDrive64.dll (which should be in the same folder as the AHK file you ran) and initializes it.
; Then it will refresh the LED output status for all 16 outputs (ie the LED ports on the PacDrive) after reading what the status of the virtual buttons on screen are.
;
; For this program, I used a Ultimarc PacDrive to light up 12v LEDs inside buttons.
; 
; Every 100ms the ChangeLED routine is called from the settimer command and it reads a pixel colour, checks to see if it's 0xFFFF00 (RGB Yellow) and if so, sets the LED port pin 
; to (1) ON. If it is not RGB yellow, then it sets the LED port to (0) OFF.
;
; Original code by Gwarble - THANKYOU!!!
;
; Modified for basic Gamepad/Joypad/Joystick indication by Ramjet - Later to be upgraded to Arcade/RaceSim cockpit
;
; Modified for Aristocrat MK6 Emulator by Shaun Jay.
If DllCall("LoadLibrary", "str", "PacDrive64.dll") 
If DllCall("PacDrive64.dll\PacInitialize") 
DllCall("PacDrive64.dll\PacSetLEDStates",Int,0,UShort,0) "`n`nError: " ErrorLevel
Else 
   ExitApp 
SetTimer, ChangeLED, 100
Return
ChangeLED:
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color0, 1582, 504, RGB ;Reserve Gamble Button
   if Color0 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,0,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,0,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color1, 1661, 504, RGB ;Bet x1 Button
   if Color1 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,1,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,1,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color2, 1737, 504, RGB ;Bet x2 Button
   if Color2 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,2,Int,1)
   }else  {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,2,Int,0)
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color3, 1819, 504, RGB ;Bet x5 Button
   if Color3 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,3,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,3,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color4, 1893, 504, RGB ;Bet x10 Button
   if Color4 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,4,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,4,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color5, 1971, 504, RGB ;Bet x20 Button
   if Color5 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,5,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,5,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color6, 2065, 504, RGB ;Rules Button
   if Color6 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,6,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,6,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color7, 2144, 504, RGB ;Collect Button
   if Color7 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,7,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,7,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color8, 1580, 568, RGB ;Take Win Button
   if Color8 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,8,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,8,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color9, 1657, 568, RGB ;2 Lines Button
   if Color9 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,9,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,9,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color10, 1735, 568, RGB ;10 Lines Button
   if Color10 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,10,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,10,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color11, 1813, 568, RGB ;20 Lines Button
   if Color11 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,11,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,11,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color12, 1893, 568, RGB ;30 Lines Button
   if Color12 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,12,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,12,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color13, 1970, 568, RGB ;50 Lines Button
   if Color13 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,13,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,13,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color14, 2065, 568, RGB ;Feature Button
   if Color14 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,14,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,14,Int,0) 
   }
   
   CoordMode, Pixel, Screen
   Pixelgetcolor, Color15, 2145, 568, RGB ;Rules Spin Button
   if Color15 = 0xFFFF00
   {
      DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,15,Int,1)
   }else  {DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,15,Int,0) 
   }
return

VGA Dummy Plug

Since the AutoHotKey script moves the on-screen buttons to the second monitor I was considering getting a small LCD panel that I could hide in the back of the cabinet. This didn’t seem like the best solution as it adds extra costs, heat and power consumption. I searched online for a software fix, but nothing I found seemed like a permanent solution.

I finally stumbled upon this “VGA hack” that tricks the computer into thinking there is a monitor plugged in. All you have to do is connect 75Ω resistors from the RGB channels to ground. Quick trip to JayCar, got all the things I needed, put it together and it worked! Because it’s a dongle I can always remove it and plug in a real monitor for troubleshooting reasons. Such a cheap and simple solution.

To be continued… (Project is 100% complete now, will add a follow up here).

    1. Oh nice! I’m happy this post has helped someone with their own project. Thanks for sharing your code, hopefully this helps others that are using different hardware. Cheers

    2. Awesome work, got my ipac2 on order so will test when it arrives, any chance of an updated autohotkeys 2 script to maximise the screen

  1. Hi good day
    I’m having a problem loading mk6 rom into maximus arcade,what is the best method to load the files and configuration

  2. Hi mate, this is really awesome. I recently purchased a old mk2 machine which had unfortunately been decommissioned. I had found the aristocrat emulator and planned to turn it into a emulator cabinet. This is beautiful what you have done here. Great work.

    I love 5 dragons too. Though I thought that game requires a touch screen for some of the features. Is your screen a touch panel?

    I can see I have a lot of work ahead of me. I’ve sorted a old pc and found a non touch monitor which will fit my cabinet perfectly. I’m just planning the build now. My ultimate wish would be go get the coin acceptor to work.

    What about payout options? Is there any way to configure the emulator to show zero credits once collected?

    Thanks again for documenting this build. Would love to see the part 2.

  3. Hey mate and thanks

    I am having trouble getting the LED script to work, can not understand what files needed and where to put them to make this script work

    Help appreciated, cheers

  4. Apologies if it is in here and I missed it!

    Had a bit of trouble with Autohotkey

    [SOLVED]
    when running mk6 in compatibility mode – autohotkey did not work

    *****just had to put autohotkey.exe to run as administrator****

    hope this helps someone

    QUESTION…..
    it still did not ‘open’ the mk6 emulator screen – have to click on it for buttons to work, should it do that?
    (can most probably work this out for myself now)

    autohotkey has changed my world – soooo many things oner can make better on other machines 🙂

    THANKYOU and Aussie Arcade

  5. Hi Shaun, I have managed to use your instructions to build my poker machine from Plexi, it is looking good, I have managed to get around all the hurdles such as automatic start, loading autohotkey and moving the mouse to the exact spot on screen 2 so to activate the keys, I am just facing my last problem with Lighting the buttons LED and getting them to light. Can you help me figure it out. My e-mail is alexeivanof69@hotmail.com Thanks

    1. Hi Alexei,

      I’m glad this post has helped you get your cabinet to this point. I’d love to see what you’ve done with plexiglass, I like the look at peoples transparent projects but I don’t really trust myself with the medium haha.

      What issues are you having with the lights?

      1. Hi Shaun, sorry did not reply, project almost finished just can’t get the buttons to light up. Kindly send me ur e-mail and I can send u all the photos of the construction and the finalized slot together with a small video of it being played. credits to ur work that inspired me. I have done a few other things for automatic startup and tweaks to detect automatically detect the virtual keyboard in the second scree that I can happily share together with artwork and developed screen saver using aristocrat artwork for the game. The final product looks very professional and awesome. My e-mail is alexeivanof69@hotmail.com. Happy for u to share my work as it might help and inspire others in their build.

  6. Hi Shaun,

    Fantastic work mate, I too am trying to achieve what you have done but need a bit of help, would it be ok to email you ?
    Thanks

  7. Love it mate! Great job! I am trying to do this as well but may need to ask you some questions –
    How do you get the MK6 emulator ( keyboard connector ) to assign the buttons to the square buttons ? I have tried everything, I can get them to work with the MK5 games on MAME but can’t using the Aristocrat MK6.

    I have ordered the same items as you have used which haven’t arrived yet but any help on getting the MK6 to assign to the square buttons would be much appreciated!
    Thanks

    1. Hi Jay,

      You cannot assign buttons in the MK6 emulator, the shortcut keys are hardcoded.
      I specifically wired the buttons to those “keys”.
      —–

    2. enter = insert credit
    3. capslock = audit menu
    4. a = logic door (security cage)
    5. s = main door mismatch
    6. d then s = selects between main door open & main door mismatch
    7. f or j = jackpot reset key
    8. 16 are the top row of buttons – eg: 1 = reserve, 2 = bet 1 coin, 3 = bet 2 coins. and so on
    9. q,w,e,r,t,y,u,i are the bottom row of buttons – eg: q = take win/collect, w = play 1 line, e = play 3 lines. and so on
  8. Gday mate, keen to get hold of your artwork, to save time taking a screenshot of each one. Also keen for more info as I followed the tutorial and its not working, theres a few gaps. Thanks

    1. Hi Gene,
      Sorry, at this stage I’m not sharing anything I don’t own. This page is mostly to help anyone wanting to get physical button LED’s to work with the emulator.
      Cheers!

      1. Ok thats cool, thanks for finally getting back to us. Any progress with your project or do you consider it finished? Thanks

        1. Look at the effort he went to to share what he’s done so far. Stop being an ungrateful entitled asshole. I hope he never replies to you.

          1. Personal attacks, typical of a troll. How about focusing on the task at hand and breaking the name calling cycle that your parents locked you into. There’s better ways to approach issues rather than abuse. Good bye

  9. Hi Shaun

    with the scrip below
    #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
    ; #Warn ; Enable warnings to assist with detecting common errors.
    SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
    SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
    WinWaitActive, Roms Screen 1 ; Look for active game window.
    WinSet, Style, -0xC40000 , A ; Remove the window border and titlebar.
    WinMaximize ; Maximise window.
    WinWait, MK6 Emulator ; Look for buttons window.
    WinMove, 1571, 475 ; Move window to the second screen.

    do you add it at the beginning of this scrip??
    #SingleInstance Force
    #Persistent
    #NoEnv
    SetWorkingDir, %A_ScriptDir%

    ; Uses of the PacDrive64.dll
    ; First, Load the Library with DllCall("LoadLibrary", "str", "PacDrive64.dll")
    ; Then Initialize the PacDrive with DllCall("PacDrive64.dll\PacInitialize")
    ; To set the LEDs as a whole use DllCall("PacDrive64.dll\PacSetLEDStates",Int,0,UShort,0) - Note (integer, pacdrive ID, short integer, decimal value for LEDs)
    ; To set induvidual LEDs, use DllCall("PacDrive64.dll\PacSetLEDState",Int,0,Int,0,Int,1) - Note (integer, pacdrive ID, integer, pin0, integer, 1 means ON)
    ;
    ; This program, loads the PacDrive64.dll (which should be in the same folder as the AHK file you ran) and initializes it.
    ; Then it will refresh the LED output status for all 16 outputs (ie the LED ports on the PacDrive) after reading what the status of the virtual buttons on screen are.
    ;
    ; For this program, I used a Ultimarc PacDrive to light up 12v LEDs inside buttons.
    ;
    ; Every 100ms the ChangeLED routine is called from the settimer command and it reads a pixel colour, checks to see if it's 0xFFFF00 (RGB Yellow) and if so, sets the LED port pin
    ; to (1) ON. If it is not RGB yellow, then it sets the LED port to (0) OFF.
    ;
    ; Original code by Gwarble - THANKYOU!!!
    ;
    ; Modified for basic Gamepad/Joypad/Joystick indication by Ramjet - Later to be upgraded to Arcade/RaceSim cockpit
    ;
    ; Modified for Aristocrat MK6 Emulator by Shaun Jay.

  10. Hey,

    Thank you so much for the write up!

    I have been hunting for info now that I have my build ready for the software (I did it the wrong way around), built first!!

    I have built a Quarter Pokie, 3D printed. so everything is scaled down. Have just been stuck on the full screen / active button issue.

    4” screen, 8.2mm led buttons with decals and led artwork for top and bottom.

    Pretty happy with it, looks like I can finally finish it thanks to you 👍

    1. Hi Joe!

      That sounds like an awesome project, I’d love to see what you’ve made!
      I’m glad I was of some help with the full screen issue, turned out to be a pretty elegant way of getting around the limitation.

      Cheers!

  11. Hey Shaun,

    Awesome work on this mate looks insanely good. Do you have any finished pics?

    Building one of these now with the larger rom set of the emulator, everything works fine, am waiting on my 88 key controller board to come and my pacdrive. Acouple of questions if I may.

    Did you end up running the launch/move autokey script and the led script through the same autokey instance. ie Did autokey run once or twice as an app… I seem to see multiple autokey instances in the processes.

    Second… Have you thought about sharing your image/video library for the Maximus frontend anywhere…. its taking forever to go through this list of roms and cpature.

    again great work and would love to know how it ended.

  12. Hi Shaun, impressed by the work done on building cabinet using the aristocrat mk6 emulator, I am purchasing all the required electronics to set up mine. The mini pc to run the cabinet would HDD work or it needs to be SSD to operate smoothly. Any chance of the mk6 running on Raspberry pi? Regarding the mk6 emulator do you have the map of the keyboard key so as to assign on the keyboard encoder. Lastly can you kindly share the button insert file for the LED keys. Did you manage to solve the second display issue without the dongle? Thanks in advance Chris

    1. Hi Christian,

      Thanks for the kind words! HDD is more than sufficient for running these games. I’d absolutely love to see the emulator running on a Raspberry Pi, if it could, it would probably be my preferred method of doing this. As the emulator is designed for Windows and requires on a bunch of Windows dependancies to run, this would be a very big task, if someone was to start that project, please get in touch.

      The keyboard shortcuts are posted on another comment on this page. As for the button inserts, you can find an A4 printable PDF here.

      After installing the VGA dongle, I never tried to run it without it, I marked it solved and left it. I have read a comment on here from someone else stating they didn’t need a second screen – it just worked without it, but I have not tested that myself.

      Cheers

  13. Wow, fantastic work! I have been trying to get my pokie project back on track. I would love to ask you a few questions if you have time. I think you should see my email address if not I can post it. Thanks!

    1. Hi David, not a problem, I’ll try my best to answer any questions you have. Happy to continue this here in the comments or via email if that’s what you prefer. Cheers!

  14. Thank you so much for this. It has helped me get mine almost completed. Curious as to why you need the VGA hack as the script seems to move the buttons of screen regardless if ones connected or not. However I notice with mine, after quiting and loading a few games the buttons and windows start to get messed up which I cant fiqure out just yet. Regardless, I think your DIY writeup is the only one on the entire internet (only one I could find anyway), which is amazing within itself. Thanks again for sharing your knowledge mate.

    1. Glad I could help in some way or another. Regarding the VGA hack, I can’t remember if I I tried the AHK script without the second monitor plugged in. Maybe you could try with the VGA hack because I’m not experiencing any buttons or windows messing up, then again, it could also be another issue.

      Thank you for the kind words about the write up, I also think it’s the only one on the internet that’s why I thought it would be nice to share to others. 🙂

      1. One thing I can’t get working is getting the games to save when quitting. They don’t retain credits when I exit and go back into the game. Did you solve this?

          1. They do save if exited correctly but your script basically crashes the window so the file inst truncated correctly

          2. I’m not sure how to solve this yet as it’s Maximus Arcade that handles the exit. It might be solved by using a different front end.

  15. I gave you a follow and message on your linked instagram too. I sent some photos of my decade old project cabinet that I scrapped.

      1. Yeah that was part of it, and moving states it put it all on the back burner.
        You’ve definitely sparked my motivation again to dive back into it in the coming months!
        All the parts are still in a box in the shed.
        I’ll just have to collect some of the older style plastic notes for the bill acceptor as I won’t be able to program the new ones without shipping it back to GBA Tech.

  16. Yeah that’s what I thought.
    I managed to find a download for the newer emulator, but yeah seems a bit hit and miss.
    I have scrapped my old cabinet, it was just a rough mdf mock-up, but I’m looking at buying a counter top flat pack.
    And hopefully I can get your code going for the button lights. Really adds that real touch to it.
    I’m not that good with code, but you solution to the credit input seems like a good workaround.
    Really love your work it’s gave me the motivation to start looking into finally getting a finished product!
    Hopefully I can pick your brain in the future if I need any help with the LED stuff!

    1. Getting the lights to work was my favorite part of the entire project 🙂
      Always happy to help where I can, if you get stuck or need help with the LED stuff, don’t hesitate to contact me!

  17. Awesome dude. I started making one in 2008 when the initial 4 pack romset come out. I used a keywiz ps/2 keyboard emulator board. I had a bill acceptor too.
    But the aristocrat emulator was hit and miss with adding credits.
    I might revisit this and update with the flashing leds on the buttons.
    Do you find you have to press the add credit button a few times for it to work? Or is the new emulator/Roms pack more responsive?

    1. Thanks for the kind words 🙂

      I believe the “new” emulator is the same as the one that leaked with the 4 ROMs originally. It also has issues not crediting on every pulse (button press). I’m currently using a credit button and I just bash it or hold it and the credits accumulate. I thought about adding a coin mech or note acceptor to the cabinet to give it a more realistic feel but as you said, it’s a bit of a hit and miss.

      The only other way I thought is by using AutoHotKey to run a script once the credit button is pressed, monitor the memory and look for the string that displays credits, and keep auto hitting the credit button until the number advances then stop. This would ensure that with every button press or pulse on the credit line it would credit the emulator. I never went down this path as I ran out of physical room in the cabinet anyway. But it’s honestly the only way I could think of doing this.

      Do you have any pictures of your cabinet?

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